3D artist and motion designer with an affinity for procedural cleverness, creating animations for advertising and real-time content.

Since a young age, I was into creating and manipulating images in order to create imaginative or realistic worlds. In the following years, this evolved into a continuous part of my life.

After school, I studied media design in Mainz, with a focus on computer-generated content for advertising and movies. During this time, I developed a fundamental knowledge of 3D and compositing. After receiving my bachelor’s degree, I moved to Hamburg for my master study. I improved my technical skills and knowledge of real-time engines. Besides animations and simulations, I’m especially interested in procedural generation, which was also the topic of my master’s degree.

Since 2014 I’m working as a 3D artist and motion designer, most of the time in a freelance position.